Harry Potter and the Chamber of Secrets (Nintendo Game Boy Advance, 2002)

Product Specs
Description
J.K. Rowlings' boy wizard makes his Game Boy Advance debut in a title that closely follows the events found in both the book and second feature film in the Harry Potter series. The handheld version differs from its multi-platform siblings by featuring an isometric perspective as players attempt to solve the mystery behind recent attacks on the Hogwarts students. The game begins in Diagon Alley as Hagrid informs young Harry that he needs to visit the labyrinths of Gringotts Bank for money to purchase school supplies. While exploring their environment, players can converse with other characters and interact with the world through direct action and the use of spells. Actions Harry can perform include opening chests, pulling levers, picking up and throwing items, pushing objects, and sneaking around hallways. Spells such as Flipendo, Incendio, and Skurge are learned during the course of play and are stored in Harry's notebook. Each spell can be charged for added power by holding down the button and watching as a horizontal meter fills from left to right. Other spells can be used to solve puzzles or to reveal areas otherwise inaccessible. Players, for example, can levitate heavy objects by casting Wingardium Leviosa or open magically locked items with the Alohaomora spell. In addition to exploring the grounds of Diagon Alley and Hogwarts, players can take to the skies for some flying practice or a heated game of Quidditch. A number of collectables are strewn throughout the levels, including chocolate frogs to increase Harry's stamina bar, allowing him to withstand more damage. Twenty-five Famous Witches and Wizards Cards can also be found for a special reward. Players wishing to save progress can do so only by finding a save book hidden somewhere within the region. Owners of Harry Potter on GameCube can link both titles up to unlock additional areas and/or play a sliding puzzle game on the handheld.
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