Alien Hominid (Nintendo GameCube, 2004)

Product Specs
Description
In this latter-day platform shooter from unconventional publisher O~3 Entertainment, players make an emergency stop on the planet known as Earth -- to blast away nosy FBI agents, clueless humans, and just about anything else that moves. Based on the popular newgrounds.com Flash animation game by Tom Fulp (programming) and Dan "Synj" Paladin (character design), Alien Hominid casts players in the title role -- a cute little yellow extraterrestrial with a powerful ray gun, an itchy trigger-finger, and a dearth of patience for lower life forms. Like the online "prototype," console versions of Alien Hominid feature a cartoonish, hand-animated, cel-shaded look, with lots of larger-than-life explosions and shamelessly violent sound effects. The alien can jump, duck, fire in all directions, and slice through opponents who get too close for a blast from his trusty zapper. The game's developers cite classic side-scrolling shooters such as Contra, Gunstar Heroes, and Metal Slug as inspiration, and this influence is easy to see in Alien Hominid's fast-paced action, relentless onslaughts of enemies, entertaining power-ups, and big boss battles.
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