Jewel Master (Sega Genesis, 1991)

Product Specs
Description
Long ago, a Demon King by the name of Jardine the Mad attacked Mythgard, a peaceful and prosperous kingdom. Just as Mythgard was on the brink of oblivion, the Twelve Masters of the Elements rose to meet this fearsome enemy presence. Eight of the Masters quickly fell; the remaining four retreated, leaving 12 magical rings scattered throughout the land. As Mythgard's last hope, you must battle your way through five stages of monster-killing action. Legions of demons, gargoyles, bats, sandworms, moth-bats, dragons, ghouls, and other creatures are prowling the land. As you walk, run, and jump through the mystical forests, dangerous deserts, frozen wastelands, and giant castles, you will find the magical rings, each of them containing an element-based power. These powers include flames, earthquakes, fire walls, ice daggers, energy balls, fire vipers, and fire balls. Each power you obtain, you can keep for the duration of the game. These powers can be combined to create mystical weapons. You must mix and match these powers to figure out which ones work best on which creatures. The final ring contains a mighty blade. You will need this blade in order to defeat Jardine.
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