Evolution Worlds (Nintendo GameCube, 2002)

Product Specs
Description
Evolution Worlds continues the anime-styled adventures of Mag Launcher and Linear Cannon as they explore labyrinths and ancient ruins while searching for lost treasure. As in the two previous Dreamcast games, battles within the dungeons are fought using a turn-based system, with attacks being enhanced by cybernetic armaments called Cyframes. Each character offers different skills or Cyframes to assist the party, and experience earned from combat can be used to upgrade abilities as well as equipment. To change the dynamics of battles, players can alter attack positions to minimize damage received or to maximize a character's strengths. As players become more proficient in combat, they can return to town to receive new missions.
More in Nintendo GameCube

Tom Clancy's Splinter Cell: Chaos Theory (Nintendo GameCube, 2005)
Ubisoft

Tom Clancy's Splinter Cell (Nintendo GameCube, 2003)
Ubisoft

Disney's Tarzan: Untamed (Nintendo GameCube, 2001)
Ubisoft

Tom Clancy's Rainbow Six: Lockdown (Nintendo GameCube, 2005)
Ubisoft

Surf's Up (Nintendo GameCube, 2007)
Ubisoft

Worms Blast (Nintendo GameCube, 2002)
Ubisoft
Beyond Good & Evil (Nintendo GameCube, 2003)
Ubisoft

Monster Jam: Maximum Destruction (Nintendo GameCube, 2003)
Ubisoft

Disney's PK: Out of the Shadows (Nintendo GameCube, 2002)
Ubisoft

Prince of Persia: The Sands of Time (Nintendo GameCube, 2003)
Ubisoft