Sound of Thunder (Nintendo Game Boy Advance, 2005)
By BAM! Entertainment · UPC 0682384320181 · ePID 9314

Product Specs
Description
The near-future setting of A Sound of Thunder holds an amazing technological breakthrough. The secret of time travel has been discovered. Travel companies can now offer amazing vacations -- a million years into the past. As in the Ray Bradbury short story on which this game and the corresponding film are based, three important rules are established for these high-class temporal vacationers: don't change anything in the past, don't leave anything behind, and don't bring anything back. Perhaps someone didn't take these rules seriously enough, for the timeline has been corrupted and changes made in the past are having cataclysmic consequences in our own era. A new path of evolution has been created and a variety of horribly mutated creatures now run wild in the city streets. Players take the role of Travis Ryer, who must uncover the source of corruption and prevent the end of human existence. A Sound of Thunder follows the plotline of the Warner Bros. feature film of the same name. Play involves exploration, armed combat, and tactical puzzle-solving. Also notable is a portable translation of the Max Payne-style "bullet time" effect, as Ryer is armed with a Time Freeze Disruptor that can "slow down" the world around him as he battles on at regular speed. Multiplayer features include four-player deathmatch on one cartridge and a two-player cooperative mode with two cartridges.
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