Moto Racer Advance (Nintendo Game Boy Advance, 2002)

Product Specs
Description
Adeline, a subsidiary of Delphine Software, is the studio behind Ubi Soft's Moto Racer Advance, a third-person racing title for the Game Boy Advance. Eschewing realism in favor of a more arcade-like experience, Moto Racer Advance presents players with three diverse racing disciplines: GP, Motocross, and Traffic. GP games take place on the highways and byways of cities around the globe, freeing players from the relative confines of an enclosed racing circuit. Motocross, on the other hand, goes off-road, with events through less hospitable areas such as arid deserts and dusty back roads, filled with bumps, hills, and other obstacles. Traffic is a discipline in which the local populace plays an integral part, with riders having to weave between oncoming vehicles while at the same time jostling for position. Each of these disciplines offer both Single Race and Championship modes, but it's in the Progression mode where the true substance of the game lies. Here, players advance through a series of races that encompass all three of the racing styles, unlocking bikes, tracks, and new button combinations along the way. The bikes, of which there are both on-road and off-road variations, possess unique attributes with regards to speed, grip, acceleration, and braking. The title also offers a multiplayer component that can be played by up to four players, assuming each has a copy of the game.
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