GigaWing 2 (Sega Dreamcast, 2001)
By Capcom · UPC 0013388250226 · ePID 6011

Product Specs
Description
A rebellion uprising threatens to shatter the already fragile Union. As one of five GigaWing pilots, players must put a stop to this nonsense once and for all. A 2D vertically scrolling shooter, GigaWing 2 offers seven levels of play, each of which is punctuated with a cut-scene or 2D character overlay that helps further the plotline. To protect itself from the swarms of enemy fighters as well as the sub- and final-bosses that populate each level, the fighter is equipped with a basic weapon as well as a Force bomb that will destroy or severely damage everything currently on-screen. The most important part of the arsenal is an offensive/defensive weapon known as the Reflect Laser/Barrier. Using this, enemy gunfire can be deflected right back at the assailants, or alternatively, can absorb as much enemy fire as possible, before targeting and then unleashing a barrage of lasers upon the unsuspecting hordes. The caveat, however, is that it requires a few seconds of downtime to recharge, leaving your ship vulnerable in the interim. Infinite continues are provided for players, should the overwhelming armada prove too much. Aside from the varying abilities and characteristics inherent of each fighter, the order in which you traverse the levels will differ based upon your pilot selection, as will the dialogue uttered. While the result remains much the same, each pilot is capable of performing a unique Reflect Laser attack accompanied by an array of screen-filling effects. The main mode of play allows up to four players to partake in the action simultaneously. The Score Attack mode, however, allows players to compete for high scores on any previously played level in the game, replete with multipliers that provide for astronomically high scores. By completing the title with each of the playable characters, a Gallery can be unlocked with artwork from each of the respective campaigns.
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